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Constructs are medieval contraptions that prove useful in siege warfare, with the exception of the galley, which is the primary way of traversing the seas. They all need characters to actively work on them to operate, and such work can tire out the characters very rapidly.


Construct
Catapult
Properties Fires either rocks or plague heads into a ballistic arch onto groups of enemies or non-rock structures to cause immense loss of stability. Catapults are wooden but a layer of clay can be placed over it to protect against fire. One load is fired at a time; a load may consist of up to 3 items; firing is inaccurate but has long range; the load slightly spreads out to 7 degrees on either side of the straight line forward.
Operation Requires 2 (human characters or clay sculptures) actively operating with -10 endurance per second of operation
Materials used Nails + Rope + Pulleys + Wooden planks + Wheels (+ Rocks or Plague heads x?) (+ Clay)
Construct
Ballista
Properties Fires either bolts (ranged) forward from the ballista that strike anything in the way. One load is fired at a time; a load may consist of up to 10 arrows; firing is inaccurate but has long range; the load slightly spreads out to 7 degrees on either side of the straight line forward. Made of wood.
Operation Requires 1 (human characters or clay sculptures) actively operating with -10 endurance per second of operation
Materials used Nails + Rope + Pulleys + Wooden planks + Springs + Wheels (+ Bolts x?)
Construct
Trebuchet
Properties Fires a single boulder forward from the trebuchet into a ballistic arch that is most devastating against rock structures but is also devastating in the off chance that it strikes an enemy character (massive damage) that strike anything in the way. One load is fired at a time; a load may consist of up to 10 arrows; firing is slow and inaccurate but has very long range. A trebuchet must be set up in a static position before use, and then taken down to move; this mode change takes 12 seconds. Trebuchets are wooden but a layer of clay can be placed over it to protect against fire.
Operation Requires 3 (human characters or clay sculptures) actively operating with -10 endurance per second of operation
Materials used Nails + Rope + Pulleys + Wooden planks + Wheels + Ballast (+ Boulders x?) (+ Clay)
Construct
Scaling Tower
Properties Allows characters to scale a stone wall without gates or ladders. A scaling tower must be brought up to a wall before scaling the wall may occur. Scaling towers are wooden but a layer of clay can be placed over it to protect against fire.
Operation Requires 4 (human characters or clay sculptures) actively operating with -10 endurance per second of operation; once moved into position, scaling does not require operation.
Materials used Nails + Rope + Wooden planks + Wheels (+ Clay)
Construct
Battering Ram
Properties After being brought up to the gates, breaks through the gates in three hits. Battering rams are wooden but a layer of clay can be placed over it to protect against fire.
Operation Requires 4 (human characters or clay sculptures) actively operating with -10 endurance per second of operation.
Materials used Nails + Rope + Pulleys + Wooden planks + Metal Ram + Wheels (+ Clay)
Construct
Galley
Properties Allows transport of characters and items and other constructs over bodies of water.
Operation Requires 2 (human characters or clay sculptures) actively operating with -3 endurance per second of operation to move; otherwise it simply floats in the water. Sails may be added to allow the wind to shift the position of the galley in various ways.
Materials used Nails + Rope + Nets + Wooden planks + Oars (+ Sail)
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